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Game Development

Game Studio

I previously worked at a game studio that focused on developing virtual reality games. We used Unity and an in-house game engine. Whilst there, I:

  • Implemented 3D UI rendering and other features for the in-house game engine, written in C and C++.
  • Worked on several game prototypes, fixing bugs and adding new features.
  • Managed the TypeScript backend for the game servers.

AssetRipper

Working on AssetRipper required deep knowledge of how game engines work. For example, I needed to learn:

  • How assets are stored and loaded at runtime, with particular attention to their binary formats.
  • How scripts are compiled and referenced by the engine for dynamic deserialization.
  • How shader are compiled and stored, so that I could reverse the process.

Such knowledge is directly applicable to ensuring that games run efficiently and investigating why when they're not.

Stride

I've contributed pull requests to Stride, a .NET game engine.